
Note: To set the player’s level type “selevel” for the stat.
BREEDING SEASON 6.6.1 ALL ANIMATION CODE
You can set impossible stat values using this code (like 100000 DEX, etc), but it will probably break the game.

Hairchange.(Monster Name).(Hair Number 1-6)Ĭhanges the hair style of all monsters with the given monster name to the given hair numberĮxample: “hairchange.Amelia.2” will set all monsters named Amelia to hair number 2Ĭolorschemechange.(Monster Name).(Color Scheme Number 1-12)Ĭhanges the color scheme of all monsters with the given monster name to the given color scheme numberĮxample: “colorschemechange.Amelia.10” will set all monsters named Amelia to color scheme 10 Lets you play the Christmas jumping minigameįacechange.(Monster Name).(Face Number 1-6)Ĭhanges the faces of all monsters with the given monster name to the given face numberĮxample: “facechange.Amelia.2” will set all monsters named Amelia to face number 2 Lets you play the Halloween sliding puzzle minigame If you add ignoreqs it will ignore event requirements (this can break the event).Įxample: “” will play Kay’s intro event, and ignore any event requirements Playevent.(Event Name).ignorereqs(Optional) #Alpha breeding season 6.6.1 debug codes code#
BREEDING SEASON 6.6.1 ALL ANIMATION SKIN
Skintonechange.(Monster Name).(Skin Tone Number 1-4)Ĭhanges the skin tone of all monsters with the given monster name to the given skin tone numberĮxample: “skintonechange.Amelia.2” will set all monsters named Amelia to skintone 2Īdds a trait with the given trait name to all monsters with the given monster name. #Alpha breeding season 6.6.1 debug codes skin#
